SE-T-05Level 1 · Signal
Targeted by mobile or SMS lures
- Threat
- Neutral
- Level 1 · Signal
A threat signal from mobile device management or mobile threat defense: a lure reached the person's managed phone by text message, messaging app or QR code.
Classification
- Risk domain One of 9 areas of human risk, from social engineering to readiness and response. Every signal belongs to one.
- Evidence level
- Maturity practices One capability a program performs, scored on its own: See, Understand, Act, Prove, Govern and Culture.
- Leads to The kind of breach the evidence beneath it points toward, each anchored to a Verizon DBIR or VERIS pattern or an FBI IC3 category.
- NIST CSF 2.0
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- ID.RA-03
- MITRE ATT&CK
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- T1566.003
The definition, in detail
Definition
It extends threat coverage past the corporate inbox.
Example
A field sales rep receives a text about a missed package delivery with a link to a fake carrier page while traveling.
How it is measured
- Subject
- Person
- Event
- Mobile threat defense
- Risk domain
- Social engineering
- Provenance
- Verizon DBIR
How it is used
Programs count "Targeted by mobile or SMS lures" per person from Device management (MDM/UEM) and read it beside the other Social engineering signals; it feeds 0 cohorts, 0 sequences and 2 breach scenarios.
A "targeted by mobile or SMS lures" record is evidence of what reaches the person (the threat side of the model). It says nothing on its own about what the person did.
Technical mappings
Framework mappings; validate for your use case.
Continue exploring
"Targeted by mobile or SMS lures" (SE-T-05), Human Risk Management Framework v2.0.0, Living Security, CC BY 4.0. https://www.humanriskmanagement.com/taxonomy/signals/se-t-05-targeted-by-mobile-or-sms-lures
Part of the open HRM Taxonomy, CC BY 4.0. Download the taxonomy as JSON · Version history. This page describes one signal.
The initial assessment
Find your level.Then fix what matters.
18 questions, about 4 minutes and nothing to type before the result: your level, a score for each practice and three first playbooks, each Easy, Medium or Hard.